Early interactivity. Text-based gaming.

That era — approximately 1979 to 1985 — marked the golden age of interactive fiction, when games commonly consisted of text adventures tailored to run on personal computers capable of storing only about as much data as contained in a single digital photo.

“It was a time where, for a while, the top-selling interactive games in the world were essentially books,” said Jason Scott, a Boston filmmaker and Unix system administrator who is shooting a documentary called Get Lamp about text adventure pioneers.

Read this article from WIRED

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Filed under Electronic Storytelling, Gaming, History of New Media

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