Virtual Cons, but “real” consequences?

Some gaming experts–Dibbell included–think that it might be time for real-world judicial systems to take the antics of virtual scammers like Cally seriously, even if the game creators are willing to let them get away with their schemes. “No lawyer, no cop, no anybody is going to get away with saying, ‘That has no value, therefore it’s not our problem,'” Dibbell said. “They’re going to have to look at the context of the game and figure out what the real answer is.”

Read Cons in the virtual gaming world from C|Net and contribute to Julian Dibbell‘s entry at the Whats New Media Wiki.

Previously from WNM: Online “banker” runs off with cash, avatars cry foul.


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Filed under Cybercrime, Gaming, Technology, our Mirror, The Politics of New Media, Virtual Communities

One response to “Virtual Cons, but “real” consequences?

  1. Pingback: Is "virtual" rape, rape? « What’s New Media?

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