Computer games have already become part of the lesson plans in some schools. But these are usually simple games for elementary-school children. They use bright colors and amusing sounds to make math or spelling “fun.” But these only take the edge off the age-old practice of rote learning. This is not the type of game-based education Bushnell and Prensky advocate. Teachers like Tim Rylands (who won a teaching award last year from BECTA, the British government’s partner in the development and delivery of its internet-based learning strategy for schools, for his use of Myst) who have found ways to include exciting games in their teaching materials continue to be the exceptions. Some progressive secondary schools use SimCity (a simulation game in which you build cities) and Civilization (a strategy game that involves building a complete civilization).
Read Reading, Writing and Video Gaming from Alternet. Previously from WNM: New generation of games require “real world” problem solving