The rapid growth of online videos, music and games has created a new Internet sin: using it too much. Comcast has punished some transgressors by cutting off their Internet service, arguing that excessive downloaders hog Internet capacity and slow down the network for other customers….As Internet service providers try to keep up with the demand for increasingly sophisticated online entertainment such as high-definition movies, streaming TV shows and interactive games, such caps could become more common, some analysts said.
from the Washington Post aricle Shutting Down Big Downloaders
Peer-to-peer is under the gun again. Faced with a surge in network usage, internet service providers are grumbling about rising traffic levels. The increase is driven so far mostly by internet video from YouTube and similar services, which don’t actually employ P2P technologies. But ISPs say the looming growth of true peer-to-peer applications threatens to overwhelm them. Some ISPs have even started sniffing out P2P traffic on their networks and curbing it, either slowing file sharing to a trickle or bringing it to a halt.
Responding to this adversarial relationship, some P2P companies are adopting a posture of engagement with ISPs, and have formed a new industry working group to help broker relationships that, they say, will enable ISPs to better manage and distribute traffic loads on their networks….P4P’s plan: Get ISPs and P2P-technology providers working together, to ensure that P2P traffic continues to flow and that users of P2P technologies don’t overload ISPs’ networks with too much sharing.
from the WIRED article P2P-2-ISP Peace Pipe Could Ease Bandwidth Crunch
Researchers have found a way to enforce good manners on file-sharing networks by treating bandwidth as a currency. The team has created a peer-to-peer system called Tribler in which selfless sharers earn faster upload and download speeds but leechers are penalised.
from the BBC article File-sharers forced to play fair
P2P traffic is dominating the Internet these days, according to a new survey from ipoque, a German traffic management and analysis firm. ipoque’s “preliminary results” show that P2P applications account from anywhere between 50 percent and 90 percent of all Internet traffic.
from Ars Technica
When e-mail was first developed, the network was a friendly place. Most users were researchers, and they had a vested interest in making the network work well. For the most part, they knew each other; in fact, there was a directory of every network user, including their names, physical and e-mail addresses, and phone numbers–printed on paper and weighing less than 2 pounds….In all, financial losses attributed to phishing in 2006 amounted to around $2.8 billion. Because of this, most individuals and companies have little trust in their e-mail systems, and the challenge facing e-mail administrators has evolved from filtering out the bad messages to filtering in the good….Work has been progressing for several years on an e-mail authentication technology known as DKIM (DomainKeys Identified Mail), developed collaboratively by several companies, including Cisco Systems, Yahoo, Sendmail and PGP.
Read this item from C|Net
But I contribute to crowdsourced journalism because I want my work to yield a high “social good” return, and by that metric, overall, the experience has been frustrating. With some of these projects I ended up with nothing to show for the time I put in — either from being unable to get or enter the data, or from not following through where I probably would have, had there been support. (Support is crucial: if not for my editor’s encouragement at a bleak moment, you wouldn’t be reading this now.) And in the projects where I did contribute, my work had no visible effect — because of no follow-up or no publicity, or because what I provided just wasn’t very significant. All in all, I likely could have spent the time more productively at home on my own weblog.
Excerpt from WIRED’s Open-Source Journalism: It’s a Lot Tougher Than You Think
Wiki writers stand in stark contrast to the traditional image of the solitary, tortured artist. In crowdsourced fiction and nonfiction writing, the social narrative can trump a literary one. Still, from the complete expressive freedom of “A Million Penguins” to the careful scripting of “These Wicked Games”, each crowd created concrete works, though vastly different in length, content, salability, and final format. “What I have learned is that it would be possible to crowdsource a novel, but I think it would have to be done in a more controlled way than we did,” said Jeremy Ettinghausen, Digital Publisher for the U.K.’s Penguin Books. “What we decided with ‘A Million Penguins’ is that it was ‘all or nothing’ and that the experiment was about: there are no rules, there are no breaks, there’s no quota of people. We had a goal in mind that it was an experiment, and we were all in it together.”
Excerpt from WIRED’s Creative Crowdwriting: The Open Book
More from the Assignment Zero website and an introductory note from Jay Rosen, Executive Editor with Assignment Zero.
Previously from WNM: When we all write, does the reader lose? and Not ‘everyone’ can write a great novel